Work Package 2

GreenScape: A Theoretical Framework for Shaping the Educational Escape Room Experience

Work Package 2 is the cornerstone of the GreenScape project. Its primary aim is to establish a strong theoretical and methodological foundation for designing the Virtual Escape Room , synthesizing principles from game-based learning , sustainability education , and immersive pedagogy to guide all subsequent development phases.

To build this foundation, national brainstorming sessions were organized in each participating country, bringing together young people , educators , youth workers , and stakeholders to gather diverse perspectives on sustainability, civic engagement, and learning preferences. The insights collected were then consolidated into a transnational report providing a comparative overview of youth expectations, local environmental concerns, and preferred educational methods – ensuring the Virtual Escape Room reflects the real needs and aspirations of European youth .

Alongside this, an in-depth literature review was conducted, drawing from academic studies , policy documents , and best practices across Europe. The resulting report offers evidence-based recommendations and identifies gaps in current methodologies, forming a key reference for GreenScape’s educational approach.

These efforts culminate in a comprehensive theoretical framework that defines the learning objectives, target competencies, narrative structure, and assessment strategies of the Virtual Escape Room – serving as a blueprint to ensure the experience is engaging, inclusive, and aligned with the European Youth Goals and climate justice themes.

Key Results

  1. A comprehensive theoretical framework based on research on gamification, pedagogy, sustainable education, and European youth policy.
  2. A multidisciplinary expert team with expertise in education, Virtual escape room design, gamification, and youth engagement.
  3. National brainstorming session reports and a transnational synthesis reflecting youth perspectives from all partner countries.
  4. A transnational literature review report with evidence-based recommendations for the project’s educational approach.
  5. Initial Virtual Escape Room concepts and educational content directly linked to the European Youth Goals.
  6. Educational materials explaining EU decision-making and policy processes in an accessible, youth-friendly manner.

You can consult Greenscape’s website and play with the Virtual Escape Room at this link: https://greenscape-project.eu/