Work Package 2

GreenScape: Theoretical Framework for Shaping the Educational Escape Room Experience

Work Package 2 is the cornerstone of the GreenScape project. Its primary aim is to establish a strong theoretical and methodological foundation for designing an educational Escape Room aligned with the European Youth Goals and sustainability education. By combining academic research, expert collaboration, and active youth engagement, this work package ensures that the virtual Escape Room is educationally meaningful, relevant, and impactful.

The WP2 ensures that the virtual Escape Room is grounded in sound pedagogical principles; that youth are actively involved in shaping the experience from the start and finally that the content promotes civic engagement by connecting to real EU policy-making mechanisms.

Key Results

  1. A comprehensive theoretical framework based on a thorough review of literature on gamification, pedagogy, sustainable education, and European youth policy.
  2. A multidisciplinary expert team with expertise in education, escape room design, gamification, and youth engagement.
  3. Clear identification of target participants, including youth groups, along with tailored discussion tools for effective feedback collection.
  4. Initial Escape Room concepts and educational content directly linked to the European Youth Goals.
  5. Educational materials that explain EU decision-making and policy processes in an accessible and youth-friendly manner.
  6. Prototype puzzles and real-world scenarios that simulate policy challenges, fostering critical thinking and problem-solving.